_civ = ((_this select 0)+1); 

if (not(iscop)) exitWith 
{
	player groupChat localize "STRS_not_copaction";};
	
	if (not((format ["civ%1", _civ]) call ISSE_UnitExists)) exitWith 
	{
		player groupChat localize "STRS_player_not_ingame";
	};
	
	_notinprison = call compile format ["civ%1_arrest", _civ];
	
	if (_notinprison == 0) then 
	{														
	player groupChat localize "STRS_prison_notinprison";
	
	} 
	else 
	{				
	
	call compile format ["civ%1_arrest = 0; publicVariable ""civ%1_arrest"";", _civ];												
	player groupChat localize "STRS_prison_freenow";
};